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cs.CV2026
PatchScene: Patch-based Voxel Diffusion for Large-Scale Scene Completion
Qingdong Xu, Jiajun Zhu, Shilin Zhu +4
We propose PatchScene, a novel diffusion-based framework for large-scale LiDAR scene completion. Unlike existing methods that rely on global latent representations or dense voxel g…
cs.CV2026
VDEGaussian: Video Diffusion Enhanced 4D Gaussian Splatting for Dynamic Urban Scenes Modeling
Yuru Xiao, Zihan Lin, Chao Lu +7
Dynamic urban scene modeling is a rapidly evolving area with broad applications. While current approaches leveraging neural radiance fields or Gaussian Splatting have achieved fine…
cs.CV2025
The Fourth Monocular Depth Estimation Challenge
Anton Obukhov, Matteo Poggi, Fabio Tosi +54
This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a…