15 papers
SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation
Qingpo Wuwu, Xiaobao Wei, Peng Chen +6
While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, lea…
Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality
Yixuan Yang, Sha Zhang, Rui Li +12
Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconst…
URDF-Anything+: End-to-End Generation for Simulation-Ready Articulated Assets
Zhuangzhe Wu, Yue Xin, Chengkai Hou +4
Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, recovering them from visual observations is inherently chall…
Demo-JEPA: Joint-Embedding Predictive Architecture for One-shot Cross-Embodiment Imitation
Jingyang He, Guangrun Li, Jieyu Zhang +3
Robotic imitation learning is often treated as reproducing demonstrated actions, but actions are inherently embodiment-specific. When demonstrations come from humans or robots with…
World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks
Zuyao Lin, Jianhui Zhang, Peidong Jia +3
World models are widely explored in embodied intelligence, yet they typically predict distinct evolutions of the world and the ego within a single stream, where the world captures…
HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation
Shuanghao Bai, Meng Li, Xinyuan Lv +14
Humans achieve complex manipulation through coordinated whole-body control, whereas most Vision-Language-Action (VLA) models treat robot body parts largely independently, making hi…