collaborators

15 papers

cs.CV2026

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation

Qingpo Wuwu, Xiaobao Wei, Peng Chen +6

While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, lea…

cs.RO2026

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Yixuan Yang, Sha Zhang, Rui Li +12

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconst…

cs.RO2026

URDF-Anything+: End-to-End Generation for Simulation-Ready Articulated Assets

Zhuangzhe Wu, Yue Xin, Chengkai Hou +4

Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, recovering them from visual observations is inherently chall…

cs.RO2026

Demo-JEPA: Joint-Embedding Predictive Architecture for One-shot Cross-Embodiment Imitation

Jingyang He, Guangrun Li, Jieyu Zhang +3

Robotic imitation learning is often treated as reproducing demonstrated actions, but actions are inherently embodiment-specific. When demonstrations come from humans or robots with…

cs.CV2026

World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks

Zuyao Lin, Jianhui Zhang, Peidong Jia +3

World models are widely explored in embodied intelligence, yet they typically predict distinct evolutions of the world and the ego within a single stream, where the world captures…

cs.RO2026

HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation

Shuanghao Bai, Meng Li, Xinyuan Lv +14

Humans achieve complex manipulation through coordinated whole-body control, whereas most Vision-Language-Action (VLA) models treat robot body parts largely independently, making hi…