5 papers
SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation
Qingpo Wuwu, Xiaobao Wei, Peng Chen +6
While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, lea…
Self-Improving 4D Perception via Self-Distillation
Nan Huang, Pengcheng Yu, Weijia Zeng +4
Large-scale multi-view reconstruction models have made remarkable progress, but most existing approaches still rely on fully supervised training with ground-truth 3D/4D annotations…
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting
Xiaobao Wei, Qingpo Wuwu, Zhongyu Zhao +5
Photorealistic reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. While recent methods based on 3D/4D Gaussian Splatting (GS)…
Segment Any Motion in Videos
Nan Huang, Wenzhao Zheng, Chenfeng Xu +4
Moving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment mov…
High-Quality 3D Creation from A Single Image Using Subject-Specific Knowledge Prior
Nan Huang, Ting Zhang, Yuhui Yuan +2
In this paper, we address the critical bottleneck in robotics caused by the scarcity of diverse 3D data by presenting a novel two-stage approach for generating high-quality 3D mode…