2 papers
cs.HC2025
The interplay of user preference and precision in different gaze-based interaction methods
Björn Rene Severitt, Yannick Sauer, Alexander Neugebauer +3
In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction t…
cs.HC2023
Simulating Vision Impairment in Virtual Reality -- A Comparison of Visual Task Performance with Real and Simulated Tunnel Vision
Alexander Neugebauer, Nora Castner, Björn Severitt +3
Purpose: In this work, we explore the potential and limitations of simulating gaze-contingent tunnel vision conditions using Virtual Reality (VR) with built-in eye tracking technol…