collaborators

16 papers

cs.CV2026

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

NVIDIA, :, Aarti Basant +32

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving pol…

cs.CV2026

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

Fangfu Liu, Kai He, Tianchang Shen +7

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many gen…

cs.CV2026

ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models

Riccardo de Lutio, Tobias Fischer, Yen-Yu Chang +7

Per-scene optimization methods such as 3D Gaussian Splatting provide state-of-the-art novel view synthesis quality but extrapolate poorly to under-observed areas. Methods that leve…

cs.CV2026

Lyra 2.0: Explorable Generative 3D Worlds

Tianchang Shen, Sherwin Bahmani, Kai He +12

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via f…

cs.CV2026

MoRight: Motion Control Done Right

Shaowei Liu, Xuanchi Ren, Tianchang Shen +5

Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangl…

cs.CV2026

Depth Completion as Parameter-Efficient Test-Time Adaptation

Bingxin Ke, Qunjie Zhou, Jiahui Huang +5

We introduce CAPA, a parameter-efficient test-time optimization framework that adapts pre-trained 3D foundation models (FMs) for depth completion, using sparse geometric cues. Unli…