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cs.GT2024
Fast, optimal, and dynamic electoral campaign budgeting by a generalized Colonel Blotto game
Thomas Valles, Daniel Beaglehole
The Colonel Blotto game is a deeply studied theoretical model for competitive allocation environments including elections, advertising, and ecology. However, the original formulati…
cs.GT2022
Sampling Equilibria: Fast No-Regret Learning in Structured Games
Daniel Beaglehole, Max Hopkins, Daniel Kane +2
Learning and equilibrium computation in games are fundamental problems across computer science and economics, with applications ranging from politics to machine learning. Much of t…