activity
20242026
most citedMore Victories, Less Cooperation: Assessing Cicero's Diplomacy Play

1 citations · 1 across the 4 of their papers we have counts for

collaborators

5 papers

cs.AI2026

GameBoyWorlds: A Testbed for Self-Improvement in Embodied Video Games

Dhananjay Ashok, Adam Shen, Aslan Huo Feng +10

Powered by expert guidance, agents can operate in interactive environments; however, it is unclear whether they can learn autonomously from their own experience. To evaluate such s…

cs.HC2026

It Matters How You Say It: Exploring Rhetorical Patterns for AI-Assisted Information Evaluation

Sadra Sabouri, Zeinabsadat Saghi, Jordan Lee Boyd-Graber +3

Prior work on AI-assisted information evaluation has largely focused on what AI systems communicate, comparing explanation types and formats, with responses predominantly cast in d…

cs.CL2025

Should I Trust You? Detecting Deception in Negotiations using Counterfactual RL

Wichayaporn Wongkamjan, Yanze Wang, Feng Gu +4

An increasingly common socio-technical problem is people being taken in by offers that sound ``too good to be true'', where persuasion and trust shape decision-making. This paper i…

cs.CL2024

Personalized Help for Optimizing Low-Skilled Users' Strategy

Feng Gu, Wichayaporn Wongkamjan, Jonathan K. Kummerfeld +3

AIs can beat humans in game environments; however, how helpful those agents are to human remains understudied. We augment CICERO, a natural language agent that demonstrates superhu…

cs.CL2024★ 1 cited

More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play

Wichayaporn Wongkamjan, Feng Gu, Yanze Wang +6

The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent str…