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20232026
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cs.MM2026

Structured Image-based Coding for Efficient Gaussian Splatting Compression

Pedro Martin, Antonio Rodrigues, Joao Ascenso +1

Gaussian Splatting (GS) has recently emerged as a state-of-the-art representation for radiance fields, combining real-time rendering with high visual fidelity. However, GS models r…

cs.MM2025

GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis

Pedro Martin, António Rodrigues, João Ascenso +1

Gaussian Splatting (GS) offers a promising alternative to Neural Radiance Fields (NeRF) for real-time 3D scene rendering. Using a set of 3D Gaussians to represent complex geometry…

cs.MM2024

Evaluation of strategies for efficient rate-distortion NeRF streaming

Pedro Martin, António Rodrigues, João Ascenso +1

Neural Radiance Fields (NeRF) have revolutionized the field of 3D visual representation by enabling highly realistic and detailed scene reconstructions from a sparse set of images.…

cs.MM2024

NeRF View Synthesis: Subjective Quality Assessment and Objective Metrics Evaluation

Pedro Martin, Antonio Rodrigues, Joao Ascenso +1

Neural radiance fields (NeRF) are a groundbreaking computer vision technology that enables the generation of high-quality, immersive visual content from multiple viewpoints. This c…

cs.MM2023

NeRF-QA: Neural Radiance Fields Quality Assessment Database

Pedro Martin, António Rodrigues, João Ascenso +1

This short paper proposes a new database - NeRF-QA - containing 48 videos synthesized with seven NeRF based methods, along with their perceived quality scores, resulting from subje…