26 citations · 35 across the 9 of their papers we have counts for
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cs.CV2026
OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning
Haoran Wang, Shaoyu Cai, Adrian Azzarelli +7
Underwater 3D reconstruction is critical for marine exploration, ecological monitoring, and subsea infrastructure inspection, yet remains challenging at large scale due to light at…
cs.CV2026
Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
Adrian Azzarelli, Nantheera Anantrasirichai, James Pollock +1
Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scen…