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cs.CV2026
Beyond Pixel Histories: World Models with Persistent 3D State
Samuel Garcin, Thomas Walker, Steven McDonagh +5
Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D rep…
cs.CV2026
Semantic Foam: Unifying Spatial and Semantic Scene Decomposition
Amr Sharafeldin, Shrisudhan Govindarajan, Thomas Walker +4
Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics app…