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cs.CL2026
PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation
Maan Qraitem, Kate Saenko, Bryan A. Plummer
Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for…
cs.CL2026
Breaking the Assistant Mold: Modeling Behavioral Variation in LLM Based Procedural Character Generation
Maan Qraitem, Kate Saenko, Bryan A. Plummer
Procedural content generation has enabled vast virtual worlds through levels, maps, and quests, but large-scale character generation remains underexplored. We identify two alignmen…