activity
20242026
most citedGeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

1 citations · 2 across the 5 of their papers we have counts for

collaborators
Showing cs.CVShow all

5 papers · 1 filter

cs.CV2026

INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling

InSpatio Team, Donghui Shen, Guofeng Zhang +20

Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle wit…

cs.CV2026

InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model

InSpatio Team, Donghui Shen, Guofeng Zhang +16

We present InSpatio-WorldFM, an open-source real-time frame model for spatial intelligence. Unlike video-based world models that rely on sequential frame generation and incur subst…

cs.CV2025

LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene

Xiaoyu Zhang, Weihong Pan, Chong Bao +4

Humans perceive and comprehend their surroundings through information spanning multiple frequencies. In immersive scenes, people naturally scan their environment to grasp its overa…

cs.CV2024★ 1 cited

GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

Hanqing Jiang, Xiaojun Xiang, Han Sun +4

3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and ef…

cs.CV2024★ 1 cited

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Ziyu Zhang, Binbin Huang, Hanqing Jiang +3

We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intri…