2 papers
cs.CV2026
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
Yixin Yang, Bojian Wu, Yang Zhou +1
Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical har…
cs.CV2025
Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction
Yixin Yang, Yang Zhou, Hui Huang
Recently, 2D Gaussian Splatting (2DGS) has demonstrated superior geometry reconstruction quality than the popular 3DGS by using 2D surfels to approximate thin surfaces. However, it…