4 citations · 10 across the 9 of their papers we have counts for
10 papers
The Neverwhere Visual Parkour Benchmark Suite
Ziyu Chen, Henghui Bao, Haoran Chang +12
State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment in…
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
Yajvan Ravan, Adam Rashid, Alan Yu +8
We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a…
Humanoid Policy ~ Human Policy
Ri-Zhao Qiu, Shiqi Yang, Xuxin Cheng +12
Training manipulation policies for humanoid robots with diverse data enhances their robustness and generalization across tasks and platforms. However, learning solely from robot de…
ExBody2: Advanced Expressive Humanoid Whole-Body Control
Mazeyu Ji, Xuanbin Peng, Fangchen Liu +4
This paper tackles the challenge of enabling real-world humanoid robots to perform expressive and dynamic whole-body motions while maintaining overall stability and robustness. We…
Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control
Chenhao Lu, Xuxin Cheng, Jialong Li +6
Humanoid robots require both robust lower-body locomotion and precise upper-body manipulation. While recent Reinforcement Learning (RL) approaches provide whole-body loco-manipulat…
WildLMa: Long Horizon Loco-Manipulation in the Wild
Ri-Zhao Qiu, Yuchen Song, Xuanbin Peng +8
'In-the-wild' mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations…
Open-TeleVision: Teleoperation with Immersive Active Visual Feedback
Xuxin Cheng, Jialong Li, Shiqi Yang +2
Teleoperation serves as a powerful method for collecting on-robot data essential for robot learning from demonstrations. The intuitiveness and ease of use of the teleoperation syst…
Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
Ri-Zhao Qiu, Ge Yang, Weijia Zeng +1
Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however,…
Expressive Whole-Body Control for Humanoid Robots
Xuxin Cheng, Yandong Ji, Junming Chen +3
Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic h…
Learning Generalizable Feature Fields for Mobile Manipulation
Ri-Zhao Qiu, Yafei Hu, Yuchen Song +8
An open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires c…