28 citations · 63 across the 22 of their papers we have counts for
7 papers · 1 filter
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
Shijie Zhou, Haoran Chang, Sicheng Jiang +7
3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. I…
FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting
Zehao Zhu, Zhiwen Fan, Yifan Jiang +1
Novel view synthesis from limited observations remains an important and persistent task. However, high efficiency in existing NeRF-based few-shot view synthesis is often compromise…
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Zhiwen Fan, Kevin Wang, Kairun Wen +3
Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Sp…
Multi-Concept T2I-Zero: Tweaking Only The Text Embeddings and Nothing Else
Hazarapet Tunanyan, Dejia Xu, Shant Navasardyan +2
Recent advances in text-to-image diffusion models have enabled the photorealistic generation of images from text prompts. Despite the great progress, existing models still struggle…
Efficient-3DiM: Learning a Generalizable Single-image Novel-view Synthesizer in One Day
Yifan Jiang, Hao Tang, Jen-Hao Rick Chang +3
The task of novel view synthesis aims to generate unseen perspectives of an object or scene from a limited set of input images. Nevertheless, synthesizing novel views from a single…
Pose-Free Generalizable Rendering Transformer
Zhiwen Fan, Panwang Pan, Peihao Wang +6
In the field of novel-view synthesis, the necessity of knowing camera poses (e.g., via Structure from Motion) before rendering has been a common practice. However, the consistent a…
PAIR-Diffusion: A Comprehensive Multimodal Object-Level Image Editor
Vidit Goel, Elia Peruzzo, Yifan Jiang +6
Generative image editing has recently witnessed extremely fast-paced growth. Some works use high-level conditioning such as text, while others use low-level conditioning. Neverthel…