activity
20242026
collaborators

6 papers

cs.FL2026

Visibly Recursive Automata

Kévin Dubrulle, Véronique Bruyère, Guillermo A. Pérez +1

As an alternative to visibly pushdown automata, we introduce visibly recursive automata (VRAs), composed of a set of classical automata that can call each other. VRAs are a strict…

cs.GT2026

An Automata-Based Approach to Games with -Automatic Preferences

Véronique Bruyère, Emmanuel Filiot, Christophe Grandmont +1

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as -automatic relations given by deterministic parity automata. This contrasts…

cs.LO2025

Games with -Automatic Preference Relations

Véronique Bruyère, Christophe Grandmont, Jean-François Raskin

This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as -automatic relations via deterministic parity a…

cs.GT2024

The Non-Cooperative Rational Synthesis Problem for Subgame Perfect Equilibria and omega-regular Objectives

Véronique Bruyère, Jean-François Raskin, Alexis Reynouard +1

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player…

cs.FL2024

Active Learning of Mealy Machines with Timers

Véronique Bruyère, Bharat Garhewal, Guillermo A. Pérez +2

We present the first algorithm for query learning Mealy machines with timers in a black-box context. Our algorithm is an extension of the L# algorithm of Vaandrager et al. to a tim…

cs.GT2024

As Soon as Possible but Rationally

Véronique Bruyère, Christophe Grandmont, Jean-François Raskin

This paper addresses complexity problems in rational verification and synthesis for multi-player games played on weighted graphs, where the objective of each player is to minimize…