activity
20242026
most citedActive Learning of Mealy Machines with Timers

5 citations · 5 across the 6 of their papers we have counts for

collaborators

7 papers

cs.GT2026

Subgame Perfection in Graph Games with -Recognizable Preference Relations

Véronique Bruyère, Christophe Grandmont, Noémie Meunier +1

This paper investigates the constrained existence problem for subgame perfect equilibria (SPEs) in multiplayer graph games. In the proposed framework, each player has a preference…

cs.FL2026

Visibly Recursive Automata

Kévin Dubrulle, Véronique Bruyère, Guillermo A. Pérez +1

As an alternative to visibly pushdown automata, we introduce visibly recursive automata (VRAs), composed of a set of classical automata that can call each other. VRAs are a strict…

cs.GT2026

An Automata-Based Approach to Games with -Automatic Preferences

Véronique Bruyère, Emmanuel Filiot, Christophe Grandmont +1

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as -automatic relations given by deterministic parity automata. This contrasts…

cs.LO2025

Games with -Automatic Preference Relations

Véronique Bruyère, Christophe Grandmont, Jean-François Raskin

This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as -automatic relations via deterministic parity a…

cs.GT2024

The Non-Cooperative Rational Synthesis Problem for Subgame Perfect Equilibria and omega-regular Objectives

Véronique Bruyère, Jean-François Raskin, Alexis Reynouard +1

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player…

cs.FL2024★ 5 cited

Active Learning of Mealy Machines with Timers

Véronique Bruyère, Bharat Garhewal, Guillermo A. Pérez +2

We present the first algorithm for query learning Mealy machines with timers in a black-box context. Our algorithm is an extension of the L# algorithm of Vaandrager et al. to a tim…

cs.GT2024

As Soon as Possible but Rationally

Véronique Bruyère, Christophe Grandmont, Jean-François Raskin

This paper addresses complexity problems in rational verification and synthesis for multi-player games played on weighted graphs, where the objective of each player is to minimize…