2 citations · 2 across the 5 of their papers we have counts for
9 papers
T-WLA: Bridging Slow Vision and Fast Touch
Kaichen Zhou, Yuzhen Chen, Hannah Yao +14
In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan. Recomputing the plan through the visual policy adds latency, while tacti…
Matisse: Evidence-Space Reasoning for Active 3D Reconstruction
Xihang Yu, Kaichen Zhou, Lorenzo Shaikewitz +4
How can a 3D reconstruction system acquire and retain useful information to understand the geometry of a scene from partial views under a limited computation budget? Existing activ…
Representation-guided in-context learning for medical image interpretation with multimodal large language models
Minda Zhao, Fangyu Hu, Yan Luo +8
Medical image interpretation is central to diagnosis and care, yet adapting general-purpose multimodal large language models (MLLMs) often requires resource-intensive domain-specif…
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua +11
Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while t…
GeoWorld-VLM: Geometry from World Models for Vision-Language Models
Renjie Gu, Kaichen Zhou, Yan Luo +1
Modern Vision-Language Models (VLMs) achieve strong semantic recognition, yet remain brittle on elementary spatial relations such as left of, on, behind, and between. One cause of…
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan +8
Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the genera…
Stream3D: Sequential Multi-View 3D Generation via Evidential Memory
Kaichen Zhou, Zeyang Bai, Xinhai Chang +3
View-conditioned 3D generators such as SAM 3D, TRELLIS, and Hunyuan3D produce high-quality object reconstructions from a single view, but real-world visual observation often arrive…
Empowering Sparse-Input Neural Radiance Fields with Dual-Level Semantic Guidance from Dense Novel Views
Yingji Zhong, Kaichen Zhou, Zhihao Li +3
Neural Radiance Fields (NeRF) have shown remarkable capabilities for photorealistic novel view synthesis. One major deficiency of NeRF is that dense inputs are typically required,…
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
Kaichen Zhou, Lanqing Hong, Xinhai Chang +7
A key challenge in fine-grained 3D-based interactive editing is the absence of an efficient representation that balances diverse modifications with high-quality view synthesis unde…