3 citations · 5 across the 4 of their papers we have counts for
4 papers
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
Guibiao Liao, Qing Li, Zhenyu Bao +2
3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when…
LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting
Zhenyu Bao, Guibiao Liao, Kaichen Zhou +3
Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse in…
3D Reconstruction and New View Synthesis of Indoor Environments based on a Dual Neural Radiance Field
Zhenyu Bao, Guibiao Liao, Zhongyuan Zhao +3
Simultaneously achieving 3D reconstruction and new view synthesis for indoor environments has widespread applications but is technically very challenging. State-of-the-art methods…
PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
Zhongyuan Zhao, Zhenyu Bao, Qing Li +2
Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based metho…