7 citations · 16 across the 5 of their papers we have counts for
6 papers
Past, Present, and Future of Spatial Audio and Room Acoustics
Shoichi Koyama, Enzo De Sena, Prasanga Samarasinghe +2
The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long hist…
Modeling nonuniform energy decay through the modal decomposition of acoustic radiance transfer (MoD-ART)
Matteo Scerbo, Sebastian J. Schlecht, Randall Ali +2
Modeling late reverberation in real-time interactive applications is a challenging task when multiple sound sources and listeners are present in the same environment. This is espec…
Room Acoustic Rendering Networks with Control of Scattering and Early Reflections
Matteo Scerbo, Lauri Savioja, Enzo De Sena
Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A…
Scalable-Complexity Steered Response Power Mapping based on Low-Rank and Sparse Interpolation
Thomas Dietzen, Enzo De Sena, Toon van Waterschoot
The steered response power (SRP) is a popular approach to compute a map of the acoustic scene, typically used for acoustic source localization. The SRP map is obtained as the frequ…
Low-Complexity Steered Response Power Mapping based on Nyquist-Shannon Sampling
Thomas Dietzen, Enzo De Sena, Toon van Waterschoot
The steered response power (SRP) approach to acoustic source localization computes a map of the acoustic scene from the frequency-weighted output power of a beamformer steered towa…
On the Convergence of the Multipole Expansion Method
Brian Fitzpatrick, Enzo De Sena, Toon van Waterschoot
The multipole expansion method (MEM) is a spatial discretization technique that is widely used in applications that feature scattering of waves from circular cylinders. Moreover, i…