activity
20182026
most citedA Domain-Agnostic Approach for Characterization of Lifelong Learning Systems

17 citations · 33 across the 11 of their papers we have counts for

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Showing cs.CVShow all

7 papers · 1 filter

cs.CV2025

UniFlow: Zero-Shot LiDAR Scene Flow for Autonomous Vehicles

Siyi Li, Qingwen Zhang, Ishan Khatri +4

LiDAR scene flow is the task of estimating per-point 3D motion between consecutive point clouds. Recent methods achieve centimeter-level accuracy on popular autonomous vehicle (AV)…

cs.CV2025

Toward Scalable, Flexible Scene Flow for Point Clouds

Kyle Vedder

Scene flow estimation is the task of describing 3D motion between temporally successive observations. This thesis aims to build the foundation for building scene flow estimators wi…

cs.CV2024★ 1 cited

Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model

Long Le, Jason Xie, William Liang +7

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects…

cs.CV2024

Neural Eulerian Scene Flow Fields

Kyle Vedder, Neehar Peri, Ishan Khatri +7

We reframe scene flow as the task of estimating a continuous space-time ODE that describes motion for an entire observation sequence, represented with a neural prior. Our method, E…

cs.CV2024

I Can't Believe It's Not Scene Flow!

Ishan Khatri, Kyle Vedder, Neehar Peri +2

Current scene flow methods broadly fail to describe motion on small objects, and current scene flow evaluation protocols hide this failure by averaging over many points, with most…

cs.CV2023

ZeroFlow: Scalable Scene Flow via Distillation

Kyle Vedder, Neehar Peri, Nathaniel Chodosh +6

Scene flow estimation is the task of describing the 3D motion field between temporally successive point clouds. State-of-the-art methods use strong priors and test-time optimizatio…

cs.CV2021

Sparse PointPillars: Maintaining and Exploiting Input Sparsity to Improve Runtime on Embedded Systems

Kyle Vedder, Eric Eaton

Bird's Eye View (BEV) is a popular representation for processing 3D point clouds, and by its nature is fundamentally sparse. Motivated by the computational limitations of mobile ro…