activity
20222026
most citedPoseScript: Linking 3D Human Poses and Natural Language

6 citations · 7 across the 11 of their papers we have counts for

collaborators

11 papers

cs.CV2026

Sparse auto-regressive modeling for scene generation from multi-view images

Thomas Lucas, Maxime Pietrantoni, Philippe Weinzaepfel +4

Generating complete 3D scenes from sparse, unconstrained views is a fundamental challenge in 3D vision which requires reasoning beyond observed content while remaining computationa…

cs.CV2025

Human Mesh Modeling for Anny Body

Romain Brégier, Guénolé Fiche, Laura Bravo-Sánchez +5

Parametric body models provide the structural basis for many human-centric tasks, yet existing models often rely on costly 3D scans and learned shape spaces that are proprietary an…

cs.CV2025

DUNE: Distilling a Universal Encoder from Heterogeneous 2D and 3D Teachers

Mert Bulent Sariyildiz, Philippe Weinzaepfel, Thomas Lucas +3

Recent multi-teacher distillation methods have unified the encoders of multiple foundation models into a single encoder, achieving competitive performance on core vision tasks like…

cs.CV2024

CondiMen: Conditional Multi-Person Mesh Recovery

Brégier Romain, Baradel Fabien, Lucas Thomas +4

Multi-person human mesh recovery (HMR) consists in detecting all individuals in a given input image, and predicting the body shape, pose, and 3D location for each detected person.…

cs.CV2024

UNIC: Universal Classification Models via Multi-teacher Distillation

Mert Bulent Sariyildiz, Philippe Weinzaepfel, Thomas Lucas +2

Pretrained models have become a commodity and offer strong results on a broad range of tasks. In this work, we focus on classification and seek to learn a unique encoder able to ta…

cs.CV2024

T2LM: Long-Term 3D Human Motion Generation from Multiple Sentences

Taeryung Lee, Fabien Baradel, Thomas Lucas +2

In this paper, we address the challenging problem of long-term 3D human motion generation. Specifically, we aim to generate a long sequence of smoothly connected actions from a str…

cs.CV2024

Purposer: Putting Human Motion Generation in Context

Nicolas Ugrinovic, Thomas Lucas, Fabien Baradel +3

We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, t…

cs.CV2024★ 1 cited

Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot

Fabien Baradel, Matthieu Armando, Salma Galaaoui +4

We present Multi-HMR, a strong sigle-shot model for multi-person 3D human mesh recovery from a single RGB image. Predictions encompass the whole body, i.e., including hands and fac…

cs.CV2023

Cross-view and Cross-pose Completion for 3D Human Understanding

Matthieu Armando, Salma Galaaoui, Fabien Baradel +5

Human perception and understanding is a major domain of computer vision which, like many other vision subdomains recently, stands to gain from the use of large models pre-trained o…

cs.CV2023

Win-Win: Training High-Resolution Vision Transformers from Two Windows

Vincent Leroy, Jerome Revaud, Thomas Lucas +1

Transformers have become the standard in state-of-the-art vision architectures, achieving impressive performance on both image-level and dense pixelwise tasks. However, training vi…

cs.CV2022★ 6 cited

PoseScript: Linking 3D Human Poses and Natural Language

Ginger Delmas, Philippe Weinzaepfel, Thomas Lucas +2

Natural language plays a critical role in many computer vision applications, such as image captioning, visual question answering, and cross-modal retrieval, to provide fine-grained…