4 papers
AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
Yutian Chen, Shi Guo, Renbiao Jin +7
Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…
MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
Di Luo, Shuhui Yang, Mingxin Yang +6
Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generati…
RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis
Yifei Feng, Mingxin Yang, Shuhui Yang +6
Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significan…
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
Zebin He, Mingxin Yang, Shuhui Yang +8
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…