1 citations · 1 across the 2 of their papers we have counts for
4 papers
AnisoLift: Anisotropic Latent Representations for Coarse Particle Liquid Enhancement
Zhengqing Gao, Huaxi Huang, Runqi Lin +6
Particle-based liquid simulation is widely used in graphics and physical modeling, but high-resolution rollouts remain computationally expensive. Consequently, many methods aim to…
GCRayDiffusion: Pose-Free Surface Reconstruction via Geometric Consistent Ray Diffusion
Li-Heng Chen, Zi-Xin Zou, Chang Liu +5
Accurate surface reconstruction from unposed images is crucial for efficient 3D object or scene creation. However, it remains challenging, particularly for the joint camera pose es…
MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Models
Xinlong Ji, Fangneng Zhan, Shijian Lu +2
Accurately estimating scene lighting is critical for applications such as mixed reality. Existing works estimate illumination by generating illumination maps or regressing illumina…
Self-Supervised Depth Completion Guided by 3D Perception and Geometry Consistency
Yu Cai, Tianyu Shen, Shi-Sheng Huang +1
Depth completion, aiming to predict dense depth maps from sparse depth measurements, plays a crucial role in many computer vision related applications. Deep learning approaches hav…