activity
20222025
most citedCan an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation

79 citations · 96 across the 6 of their papers we have counts for

collaborators

6 papers

cs.RO2025

HomeEmergency -- Using Audio to Find and Respond to Emergencies in the Home

James F. Mullen, Dhruva Kumar, Xuewei Qi +4

In the United States alone accidental home deaths exceed 128,000 per year. Our work aims to enable home robots who respond to emergency scenarios in the home, preventing injuries a…

cs.RO2024★ 5 cited

"Don't forget to put the milk back!" Dataset for Enabling Embodied Agents to Detect Anomalous Situations

James F. Mullen, Prasoon Goyal, Robinson Piramuthu +3

Home robots intend to make their users lives easier. Our work assists in this goal by enabling robots to inform their users of dangerous or unsanitary anomalies in their home. Some…

cs.RO2024

LBAP: Improved Uncertainty Alignment of LLM Planners using Bayesian Inference

James F. Mullen, Dinesh Manocha

Large language models (LLMs) showcase many desirable traits for intelligent and helpful robots. However, they are also known to hallucinate predictions. This issue is exacerbated i…

cs.CV2023★ 3 cited

PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environments

James Mullen, Dinesh Manocha

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion se…

cs.RO2023★ 79 cited

Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation

Vishnu Sashank Dorbala, James F. Mullen, Dinesh Manocha

We present LGX (Language-guided Exploration), a novel algorithm for Language-Driven Zero-Shot Object Goal Navigation (L-ZSON), where an embodied agent navigates to a uniquely descr…

cs.CV2022★ 9 cited

Placing Human Animations into 3D Scenes by Learning Interaction- and Geometry-Driven Keyframes

James F. Mullen, Divya Kothandaraman, Aniket Bera +1

We present a novel method for placing a 3D human animation into a 3D scene while maintaining any human-scene interactions in the animation. We use the notion of computing the most…