activity
20232026
collaborators

5 papers

cs.CV2026

Point-Based 3D Reconstruction from Sparse Views under Known Illumination

Magnus Kaufmann Gjerde, Joakim Bruslund Haurum, Jeppe Revall Frisvad +3

Sparse view 3D reconstruction is commonly addressed with neural implicit surfaces or dense point-based representations such as Gaussian splatting. Surface-aware splatting methods i…

cs.GR2026

Differentiable Voxelization of Surface Representations

Tobias Djuren, Ugo Finnendahl, Markus Worchel +2

Different shape representations facilitate different computations. Surface representations, in particular meshes, are often used for modeling, whereas volume representations are us…

cs.GR2026

As-Rigid-As-Possible Regularization for Implicit Surfaces

Tobias Djuren, Markus Worchel, Ugo Finnendahl +1

Implicit surface representations have regained popularity because of their use in machine learning. A common component in optimization is regularization, penalizing the deviation o…

cs.GR2025

Radiative Backpropagation with Non-Static Geometry

Markus Worchel, Ugo Finnendahl, Marc Alexa

Radiative backpropagation-based (RB) methods efficiently compute reverse-mode derivatives in physically-based differentiable rendering by simulating the propagation of differential…

cs.GR2023

Differentiable Shadow Mapping for Efficient Inverse Graphics

Markus Worchel, Marc Alexa

We show how shadows can be efficiently generated in differentiable rendering of triangle meshes. Our central observation is that pre-filtered shadow mapping, a technique for approx…