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cs.GR2026
BlitzGS: City-Scale Gaussian Splatting at Lightning Speed
Zhongtao Wang, Huishan Au, Yilong Li +6
Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution b…
cs.GR2025
ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes
Zhongtao Wang, Jiaqi Dai, Qingtian Zhu +8
Multi-period image collections are common in real-world applications. Cities are re-scanned for mapping, construction sites are revisited for progress tracking, and natural regions…
cs.GR2025
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
Mai Su, Zhongtao Wang, Huishan Au +5
3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it pr…