6 papers
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu +43
Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typica…
WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12
Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We intr…
ABot-Earth 0.5: Generative 3D Earth Model
Ming Qian, Tianjian Ouyang, Mingchao Sun +25
We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…
Fully Unified Motion Planning for End-to-End Autonomous Driving
Lin Liu, Caiyan Jia, Ziying Song +6
Current end-to-end autonomous driving methods typically learn only from expert planning data collected from a single ego vehicle, severely limiting the diversity of learnable drivi…
Don't Shake the Wheel: Momentum-Aware Planning in End-to-End Autonomous Driving
Ziying Song, Caiyan Jia, Lin Liu +7
End-to-end autonomous driving frameworks enable seamless integration of perception and planning but often rely on one-shot trajectory prediction, which may lead to unstable control…