2 citations · 4 across the 5 of their papers we have counts for
4 papers · 1 filter
SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation
Minho Park, Taewoong Kang, Jooyeol Yun +2
The increasing demand for AR/VR applications has highlighted the need for high-quality content, such as 360° live wallpapers. However, generating high-quality 360° panoramic conten…
VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
Sungwon Hwang, Min-Jung Kim, Taewoong Kang +2
Neural rendering-based urban scene reconstruction methods commonly rely on images collected from driving vehicles with cameras facing and moving forward. Although these methods can…
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
Junha Hyung, Susung Hong, Sungwon Hwang +3
3D reconstruction from multi-view images is one of the fundamental challenges in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising tec…
Text2Control3D: Controllable 3D Avatar Generation in Neural Radiance Fields using Geometry-Guided Text-to-Image Diffusion Model
Sungwon Hwang, Junha Hyung, Jaegul Choo
Recent advances in diffusion models such as ControlNet have enabled geometrically controllable, high-fidelity text-to-image generation. However, none of them addresses the question…