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cs.GR2026
Simulation Methods for Multiphysics Phenomena in Visual Computing
Fabian Löschner, Stefan Rhys Jeske, José Antonio Fernández-Fernández +1
Physics simulation is a cornerstone of many computer graphics applications, ranging from video games and virtual reality to visual effects and computational design. The number of t…
cs.GR2025★ 2 cited
Implicit Incompressible Porous Flow using SPH
Timna Böttcher, Stefan Rhys Jeske, Lukas Westhofen +1
We present a novel implicit porous flow solver using SPH, which maintains fluid incompressibility and is able to model a wide range of scenarios, driven by strongly coupled solid-f…