4 papers
Towards Real-World Wearable Motion Reconstruction
Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado +3
The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn…
Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling
Hamza Pehlivan, Andrea Boscolo Camiletto, Lin Geng Foo +2
3D Gaussian Splatting (3DGS) is widely used for novel view synthesis due to its high rendering quality and fast inference time. However, 3DGS predominantly relies on first-order op…
FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video
Andrea Boscolo Camiletto, Jian Wang, Eduardo Alvarado +4
Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limit…
U-BEV: Height-aware Bird's-Eye-View Segmentation and Neural Map-based Relocalization
Andrea Boscolo Camiletto, Alfredo Bochicchio, Alexander Liniger +2
Efficient relocalization is essential for intelligent vehicles when GPS reception is insufficient or sensor-based localization fails. Recent advances in Bird's-Eye-View (BEV) segme…