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cs.GR2026
MeshOn: Intersection-Free Mesh-to-Mesh Composition
Hyunwoo Kim, Itai Lang, Hadar Averbuch-Elor +2
We propose MeshOn, a method that finds physically and semantically realistic compositions of two input meshes. Given an accessory, a base mesh with a user-defined target region, an…
cs.CV2026
F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
Injae Kim, Chaehyeon Kim, Minseong Bae +2
Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pip…