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cs.CV2026
F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
Injae Kim, Chaehyeon Kim, Minseong Bae +2
Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pip…
cs.CV2024
MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation
Hyunwoo Kim, Itai Lang, Noam Aigerman +3
We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the conce…