activity
20212026
most citedHybrid Mesh-neural Representation for 3D Transparent Object Reconstruction

14 citations · 29 across the 10 of their papers we have counts for

collaborators

11 papers

cs.RO2026

Elevator-VIGS: Separating Elevator Motion from Robot Motion in Visual-Inertial Gaussian Splatting SLAM

Rui Zhou, Zihan Zhu, Wei Zhang +3

We present Elevator-VIGS, a visual-inertial 3D Gaussian Splatting SLAM system that keeps tracking and mapping through elevator rides. Inside a moving elevator, the two sensors are…

cs.GR2026

Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes

Ashwath Shetty, Zihan Zhu, Soeren Pirk +1

This work proposes an adaptation of the attention mechanism for triangle meshes. The core observation is that endowing the attention mechanism with critical properties for learning…

cs.CV2026

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Jianhao Zheng, Liyuan Zhu, Zihan Zhu +1

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are…

cs.CV2026

DROID-SLAM in the Wild

Moyang Li, Zihan Zhu, Marc Pollefeys +1

We present a robust, real-time RGB SLAM system that handles dynamic environments by leveraging differentiable Uncertainty-aware Bundle Adjustment. Traditional SLAM methods typicall…

cs.RO2025

VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

Zihan Zhu, Wei Zhang, Moyang Li +3

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM…

cs.RO2025

MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping

Zhihao Cao, Hanyu Wu, Li Wa Tang +5

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based m…