activity
20242026
collaborators

16 papers

math.OC2026

Asymmetric Perturbation in Solving Bilinear Saddle-Point Optimization

Kenshi Abe, Mitsuki Sakamoto, Kaito Ariu +1

This paper proposes asymmetric perturbation, where only one player's payoff function is perturbed, for solving bilinear saddle-point optimization problems, commonly arising in mini…

cs.LG2026

Linear Convergence in Games with Delayed Feedback via Extra Prediction

Yuma Fujimoto, Kenshi Abe, Kaito Ariu

Feedback delays are inevitable in real-world multi-agent learning. They are known to severely degrade performance, and the convergence rate under delayed feedback is still unclear,…

cs.GT2026

Time-Varyingness in Auction Breaks Revenue Equivalence

Yuma Fujimoto, Kaito Ariu, Kenshi Abe

Auction is applied for trade with various mechanisms. A simple but practical question is which mechanism, typically first-price or second-price auctions, is preferred from the pers…

gr-qc2025

Learning to detect continuous gravitational waves: an open data-analysis competition

Rodrigo Tenorio, Michael J. Williams, Joseph Bayley +29

We report results of a public data-analysis challenge, hosted on the open data-science platform Kaggle, to detect simulated continuous gravitational-wave signals (CWs). These are w…

cs.LG2025

Learning from Delayed Feedback in Games via Extra Prediction

Yuma Fujimoto, Kenshi Abe, Kaito Ariu

This study raises and addresses the problem of time-delayed feedback in learning in games. Because learning in games assumes that multiple agents independently learn their strategi…

cs.GT2025

Last Iterate Convergence in Monotone Mean Field Games

Noboru Isobe, Kenshi Abe, Kaito Ariu

In the Lasry--Lions framework, Mean-Field Games (MFGs) model interactions among an infinite number of agents. However, existing algorithms either require strict monotonicity or onl…