1 citations · 1 across the 3 of their papers we have counts for
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World-State Transformations for Neuro-symbolic Interactive Storytelling
Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez +1
Large Language Models (LLMs) have changed the possibilities of Interactive Storytelling systems that process free-text user input. However, as more of these systems are built, evid…
PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games
Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez +1
Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to…
Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games
Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez +1
In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this wor…