3 papers
cs.GR2025
GPU Volume Rendering with Hierarchical Compression Using VDB
Stefan Zellmann, Milan Jaros, Jefferson Amstutz +1
We propose a compression-based approach to GPU rendering of large volumetric data using OpenVDB and NanoVDB. We use OpenVDB to create a lossy, fixed-rate compressed representation…
cs.GR2024
Standardized Data-Parallel Rendering Using ANARI
Ingo Wald, Stefan Zellmann, Jefferson Amstutz +4
We propose and discuss a paradigm that allows for expressing \emph{data-parallel} rendering with the classically non-parallel ANARI API. We propose this as a new standard for data-…
cs.GR2023
A Practical Guide to Implementing Off-Axis Stereo Projection Using Existing Ray Tracing Libraries
Stefan Zellmann, Jeff Amstutz
Virtual reality (VR) renderers driving CAVEs and similar immersive environments use the off-axis stereo camera model so that a tracked user can move freely in front of the projecti…