most citedGenerative AI for Film Creation: A Survey of Recent Advances

3 citations · 3 across the 7 of their papers we have counts for

collaborators

9 papers

cs.CV2026

UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors

Houyuan Chen, Hong Li, Xianghao Kong +8

Recent progress has shown that video diffusion models (VDMs) can be repurposed for diverse multimodal graphics tasks. However, existing methods often train separate models for each…

cs.CV2026

Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models

Songlin Yang, Xianghao Kong, Anyi Rao

Unified multimodal models (UMMs) were designed to combine the reasoning ability of large language models (LLMs) with the generation capability of vision models. In practice, howeve…

cs.CV2026

InstanceAnimator: Multi-Instance Sketch Video Colorization

Yinhan Zhang, Yue Ma, Bingyuan Wang +5

We propose InstanceAnimator, a novel Diffusion Transformer framework for multi-instance sketch video colorization. Existing methods suffer from three core limitations: inflexible u…

cs.CV2026

Controllable Text-to-Motion Generation via Modular Body-Part Phase Control

Minyue Dai, Ke Fan, Anyi Rao +2

Text-to-motion (T2M) generation is becoming a practical tool for animation and interactive avatars. However, modifying specific body parts while maintaining overall motion coherenc…

cs.CV2026

Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models

Songchun Zhang, Zeyue Xue, Siming Fu +6

Distilled autoregressive (AR) video models enable efficient streaming generation but frequently misalign with human visual preferences. Existing reinforcement learning (RL) framewo…

cs.CV2026

SesaHand: Enhancing 3D Hand Reconstruction via Controllable Generation with Semantic and Structural Alignment

Zhuoran Zhao, Xianghao Kong, Linlin Yang +3

Recent studies on 3D hand reconstruction have demonstrated the effectiveness of synthetic training data to improve estimation performance. However, most methods rely on game engine…