12 citations · 18 across the 2 of their papers we have counts for
2 papers
cs.HC2025★ 6 cited
When Do We Feel Present in a Virtual Reality? Towards Sensitivity and User Acceptance of Presence Questionnaires
Annalisa Degenhard, Ali Askari, Michael Rietzler +1
Presence is an important and widely used metric to measure the quality of virtual reality (VR) applications. Given the multifaceted and subjective nature of presence, the most comm…
cs.HC2024★ 12 cited
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Evgeny Stemasov, Tobias Wagner, Ali Askari +6
Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development a…