2 citations · 3 across the 3 of their papers we have counts for
4 papers
NormalCrafter: Learning Temporally Consistent Normals from Video Diffusion Priors
Yanrui Bin, Wenbo Hu, Haoyuan Wang +2
Surface normal estimation serves as a cornerstone for a spectrum of computer vision applications. While numerous efforts have been devoted to static image scenarios, ensuring tempo…
Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
Zhihao Liang, Qi Zhang, Wenbo Hu +3
The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality…
Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields
Haoyuan Wang, Wenbo Hu, Lei Zhu +1
Inverse rendering aims at recovering both geometry and materials of objects. It provides a more compatible reconstruction for conventional rendering engines, compared with the neur…
Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
Zheng Zhang, Wenbo Hu, Yixing Lao +2
3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of…