collaborators

17 papers

cs.CV2026

KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion

Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan +4

Text-conditioned 3D human motion models now synthesize plausible motions from prompts, but practical animation and embodied-agent workflows rarely stop at text: a character may nee…

cs.GR2026

AnchorRoute: Human Motion Synthesis with Interval-Routed Sparse Contro

Pengcheng Fang, Tengjiao Sun, Dongjie Fu +4

Sparse anchors provide a compact interface for human motion authoring: users specify a few root positions, planar trajectory samples, or body-point targets, while the system synthe…

cs.GR2026

UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars

Xiaoyu Zhan, Xinyu Fu, Chenghao Yang +9

Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either…

cs.CV2026

BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting

Jiaxing Yu, Dongyang Ren, Hangyu Xu +5

The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a cha…

cs.CV2026

InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models

Haomin Wang, Jinhui Yin, Qi Wei +12

General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In respo…

cs.CV2026

Flatten The Complex: Joint B-Rep Generation via Compositional -Cell Particles

Junran Lu, Yuanqi Li, Hengji Li +2

Boundary Representation (B-Rep) is the widely adopted standard in Computer-Aided Design (CAD) and manufacturing. However, generative modeling of B-Reps remains a formidable challen…