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cs.CV2026

Generative World Simulation with DAO and JING

XGEN Team, Guohao Cai, Haoxuan Che +16

We present a Generative World Simulation framework that couples persistent shared world state with continuous first-person audiovisual generation. The framework integrates DAO, a c…

cs.CV2026

From Dense Prediction to Visual Editing: Structured Supervision for Unified Image and Video Creation

Zhefan Rao, Bin Zou, Xuanhua He +5

Unified image and video creation requires a model to follow diverse instructions while preserving identity, geometry, and temporal structure from visual context. However, semantic-…

cs.CV2026

Boogu-Image-0.1: Boosting Open Agentic Multimodal Generation via Understanding under a Minimal Budget

Guoxuan Chen, Chufeng Xiao, Haoran Yang +30

We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers compet…

cs.CV2026

Beyond Text Prompts: Visual-to-Visual Generation as A Unified Paradigm

Yaofang Liu, Kangning Cui, Meng Chu +7

Humans often specify and create through visual artifacts: typography sheets, sketches, reference images, and annotated scenes. Yet modern visual generators still ask users to seria…

cs.CV2026

InsEdit: Towards Instruction-based Visual Editing via Data-Efficient Video Diffusion Models Adaptation

Zhefan Rao, Bin Zou, Haoxuan Che +5

Instruction-based video editing is a natural way to control video content with text, but adapting a video generation model into an editor usually appears data-hungry. At the same t…

cs.CV2025

A Survey of Interactive Generative Video

Jiwen Yu, Yiran Qin, Haoxuan Che +7

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this…

cs.CV2025

Position: Interactive Generative Video as Next-Generation Game Engine

Jiwen Yu, Yiran Qin, Haoxuan Che +5

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation model…