2 papers
cs.SD2026
Event-Based Token Sequences for Audio-Conditioned Music-Game Level Modeling
Ke Zhang, Chu-Hsuan Hsueh, Kokolo Ikeda
Procedural generation of music game levels is an exciting yet challenging problem, as levels must translate musical structure into interactive sequences of timed gameplay events. M…
cs.LG2025
Policies of Multiple Skill Levels for Better Strength Estimation in Games
Kyota Kuboki, Tatsuyoshi Ogawa, Chu-Hsuan Hsueh +2
Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI playe…