most citedMesh-based Gaussian Splatting for Real-time Large-scale Deformation

3 citations · 4 across the 4 of their papers we have counts for

collaborators

6 papers

cs.CV2025

Constructing a 3D Scene from a Single Image

Kaizhi Zheng, Ruijian Zha, Zishuo Xu +3

Acquiring detailed 3D scenes typically demands costly equipment, multi-view data, or labor-intensive modeling. Therefore, a lightweight alternative, generating complex 3D scenes fr…

cs.CV2024

PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequence

Zequn Chen, Jiezhi Yang, Heng Yang

We present PreF3R, Pose-Free Feed-forward 3D Reconstruction from an image sequence of variable length. Unlike previous approaches, PreF3R removes the need for camera calibration an…

cs.CV2024

Recent Advances in 3D Gaussian Splatting

Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang +4

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Field…

cs.GR20243 cited

Mesh-based Gaussian Splatting for Real-time Large-scale Deformation

Lin Gao, Jie Yang, Bo-Tao Zhang +4

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicate…

cs.CV20241 cited

Anything in Any Scene: Photorealistic Video Object Insertion

Chen Bai, Zeman Shao, Guoxiang Zhang +11

Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where captu…

cs.CV2024

CARFF: Conditional Auto-encoded Radiance Field for 3D Scene Forecasting

Jiezhi Yang, Khushi Desai, Charles Packer +4

We propose CARFF, a method for predicting future 3D scenes given past observations. Our method maps 2D ego-centric images to a distribution over plausible 3D latent scene configura…