activity
20232026
most citedRHOBIN Challenge: Reconstruction of Human Object Interaction

2 citations · 5 across the 11 of their papers we have counts for

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11 papers · 1 filter

cs.CV2026

PrintAnything: Learning an Intermediate Representation for 3D printing G-code Generation

Sangmin Hong, Daniel Sungho Jung, Heewon Kim +1

Point clouds are one of the most fundamental and widely used 3D representations, serving as the most basic geometric representation of 3D shapes. Nevertheless, most existing 3D pri…

cs.CV2026

Training-Free Dense Hand Contact Estimation with Multi-Modal Large Language Models

Daniel Sungho Jung, Kyoung Mu Lee

Dense hand contact estimation requires both high-level semantic understanding and fine-grained geometric reasoning of human interaction to accurately localize contact regions. Rece…

cs.CV2026

Learning Human-Object Interaction for 3D Human Pose Estimation from LiDAR Point Clouds

Daniel Sungho Jung, Dohee Cho, Kyoung Mu Lee

Understanding humans from LiDAR point clouds is one of the most critical tasks in autonomous driving due to its close relationships with pedestrian safety, yet it remains challengi…

cs.CV2026

TeHOR: Text-Guided 3D Human and Object Reconstruction with Textures

Hyeongjin Nam, Daniel Sungho Jung, Kyoung Mu Lee

Joint reconstruction of 3D human and object from a single image is an active research area, with pivotal applications in robotics and digital content creation. Despite recent advan…

cs.CV2025

Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimation

Daniel Sungho Jung, Kyoung Mu Lee

Foot contact plays a critical role in human interaction with the world, and thus exploring foot contact can advance our understanding of human movement and physical interaction. De…

cs.CV2025

Learning Dense Hand Contact Estimation from Imbalanced Data

Daniel Sungho Jung, Kyoung Mu Lee

Hands are essential to human interaction, and exploring contact between hands and the world can promote comprehensive understanding of their function. Recently, there have been gro…

cs.CV2024

Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer

Hyeongjin Nam, Daniel Sungho Jung, Gyeongsik Moon +1

Human-object contact serves as a strong cue to understand how humans physically interact with objects. Nevertheless, it is not widely explored to utilize human-object contact infor…

cs.CV2024

SemanticDraw: Towards Real-Time Interactive Content Creation from Image Diffusion Models

Jaerin Lee, Daniel Sungho Jung, Kanggeon Lee +1

We introduce SemanticDraw, a new paradigm of interactive content creation where high-quality images are generated in near real-time from given multiple hand-drawn regions, each enc…

cs.CV2024★ 2 cited

RHOBIN Challenge: Reconstruction of Human Object Interaction

Xianghui Xie, Xi Wang, Nikos Athanasiou +17

Modeling the interaction between humans and objects has been an emerging research direction in recent years. Capturing human-object interaction is however a very challenging task d…

cs.CV2023★ 1 cited

Extract-and-Adaptation Network for 3D Interacting Hand Mesh Recovery

JoonKyu Park, Daniel Sungho Jung, Gyeongsik Moon +1

Understanding how two hands interact with each other is a key component of accurate 3D interacting hand mesh recovery. However, recent Transformer-based methods struggle to learn t…

cs.CV2023★ 2 cited

Cyclic Test-Time Adaptation on Monocular Video for 3D Human Mesh Reconstruction

Hyeongjin Nam, Daniel Sungho Jung, Yeonguk Oh +1

Despite recent advances in 3D human mesh reconstruction, domain gap between training and test data is still a major challenge. Several prior works tackle the domain gap problem via…