3 papers
cs.CV2025
LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt +5
In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our ap…
cs.CV2025
Large-scale visual SLAM for in-the-wild videos
Shuo Sun, Torsten Sattler, Malcolm Mielle +2
Accurate and robust 3D scene reconstruction from casual, in-the-wild videos can significantly simplify robot deployment to new environments. However, reliable camera pose estimatio…
cs.CV2025
Is there anything left? Measuring semantic residuals of objects removed from 3D Gaussian Splatting
Simona Kocour, Assia Benbihi, Aikaterini Adam +1
Searching in and editing 3D scenes has become extremely intuitive with trainable scene representations that allow linking human concepts to elements in the scene. These operations…