most citedA Unified Mechanism Design Framework for Networked Systems

5 citations · 16 across the 5 of their papers we have counts for

collaborators

5 papers

cs.GT20105 cited

A Unified Mechanism Design Framework for Networked Systems

Tansu Alpcan, Holger Boche, Siddharth Naik

Mechanisms such as auctions and pricing schemes are utilized to design strategic (noncooperative) games for networked systems. Although the participating players are selfish, these…

cs.GT20104 cited

An Optimization and Control Theoretic Approach to Noncooperative Game Design

Tansu Alpcan, Lacra Pavel, Nem Stefanovic

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash…

cs.CR20101 cited

Attack--Defense Trees and Two-Player Binary Zero-Sum Extensive Form Games Are Equivalent - Technical Report with Proofs

Barbara Kordy, Sjouke Mauw, Matthijs Melissen +1

Attack--defense trees are used to describe security weaknesses of a system and possible countermeasures. In this paper, the connection between attack--defense trees and game theory…

cs.GT20103 cited

Security Games with Decision and Observation Errors

Kien C. Nguyen, Tansu Alpcan, Tamer Basar

We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stocha…

cs.CR20103 cited

Stochastic Games for Security in Networks with Interdependent Nodes

Kien C. Nguyen, Tansu Alpcan, Tamer Basar

This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take pa…