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cs.CV2024
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
Woong Oh Cho, In Cho, Seoha Kim +3
Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cos…
cs.CV2024
Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space
Hyunjee Lee, Youngsik Yun, Jeongmin Bae +2
Understanding the 3D semantics of a scene is a fundamental problem for various scenarios such as embodied agents. While NeRFs and 3DGS excel at novel-view synthesis, previous metho…
cs.CV2024
Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
Jeongmin Bae, Seoha Kim, Youngsik Yun +3
As 3D Gaussian Splatting (3DGS) provides fast and high-quality novel view synthesis, it is a natural extension to deform a canonical 3DGS to multiple frames for representing a dyna…