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20232026
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cs.CV2026

Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos

Jeongmin Bae, Seoha Kim, Marc Pollefeys +3

Dynamic 3D hand reconstruction from egocentric videos is essential for next-generation computing platforms such as AR/VR and AI glasses. Despite its importance, most prior works fo…

cs.CV2025

Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting

Youngsik Yun, Jeongmin Bae, Hyunseung Son +4

Online reconstruction of dynamic scenes is significant as it enables learning scenes from live-streaming video inputs, while existing offline dynamic reconstruction methods rely on…

cs.CV2024

4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction

Woong Oh Cho, In Cho, Seoha Kim +3

Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cos…

cs.CV2024

Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space

Hyunjee Lee, Youngsik Yun, Jeongmin Bae +2

Understanding the 3D semantics of a scene is a fundamental problem for various scenarios such as embodied agents. While NeRFs and 3DGS excel at novel-view synthesis, previous metho…

cs.CV2024

Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting

Jeongmin Bae, Seoha Kim, Youngsik Yun +3

As 3D Gaussian Splatting (3DGS) provides fast and high-quality novel view synthesis, it is a natural extension to deform a canonical 3DGS to multiple frames for representing a dyna…

cs.CV2023

Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos

Seoha Kim, Jeongmin Bae, Youngsik Yun +3

Recent advancements in 4D scene reconstruction using neural radiance fields (NeRF) have demonstrated the ability to represent dynamic scenes from multi-view videos. However, they f…