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cs.CV2026
Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation
Yongxin Su, Linjie Hou, Feng Wang +4
We address the problem of reconstructing a high-fidelity, freely navigable 3D scene from a single panorama, without per-scene optimization or multi-view capture. Existi…
cs.CV2025
GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels
Yongxin Su, Lin Chen, Kaiting Zhang +3
We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-bas…
cs.CV2025
MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction
Chenfeng Hou, Qi Xun Yeo, Mengqi Guo +3
3D Gaussian Splatting (3DGS) has gained significant attention for its high-quality rendering capabilities, ultra-fast training, and inference speeds. However, when we apply 3DGS to…