From the 3 of 17 linked papers with an AI index.
17 papers
Wan-Animate-2: Pushing the Application Boundaries of Character Animation
Guangyuan Wang, Li Hu, Dechao Meng +11
Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on expl…
Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction
Chaonan Ji, Jinwei Qi, Peng Zhang +1
We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated b…
MultiAnimate: A Unified Framework for Controllable Multi-Character Animation
Zhongyi Zhang, Guangyuan Wang, Li Hu +6
The paper presents MultiAnimate, a framework that can animate several characters together in a shared scene while keeping each character's appearance and spatial relationships cons…
WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction
Li Hu, Guangyuan Wang, Peng Zhang +1
WanToFight is a generative game engine that uses a video diffusion transformer to produce real-time, two-player fighting game visuals from keyboard inputs, handling multi-player co…
Wan-Dancer: A Hierarchical Framework for Minute-scale Coherent Music-to-Dance Generation
Mingyang Huang, Peng Zhang, Li Hu +5
The paper introduces Wan-Dancer, a hierarchical framework that generates minute‑scale, high‑definition dance videos synchronized to music by separating global keyframe planning fro…
UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models
Tianxing Xu, Zixuan Wang, Guangyuan Wang +5
World models based on video generation demonstrate remarkable potential for simulating interactive environments yet suffer from persistent difficulties in two key areas: maintainin…